Jim Wilson writes:
>
> David Megginson <[EMAIL PROTECTED]> said:
>
> > Norman Vine writes:
> >
> >  > BUT does the Terrain Graph contain the tile you are
> >  > trying to determine the AGL from  ??
> >
> > It should, because the OBJECT_STATIC directive occurs only in *.stg
> > files, which are parsed when the tile containing the object is
> > loaded.
>
> Are you testing the loaded flag for the tile entry you are testing
against?
> IIRC that is the last thing done by the loader.  Take a look at the end of
the
> mainloop (approx line 1155 in main.cxx) to see how I'm getting an AGL for
the
> FDM's location when it is not in the current view.  It uses the high level
> tilemgr methods, but if you follow the values you should be able to see
what
> you are missing.

Yes, this is demonstrates nicely the method I outlined in my last post

"try setting up a 'phony teleportation' to where the scenery_center
and absolute_position are in the same tile as the point that you are
requesting the elevation for."

Regards

Norman


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