Martin Spott writes: > > did you recognize that some markers in the HUD display disappear when > 3D-clouds come in sight ? Shortly after takeoff, when looking at the clouds, > I see a HUD like this:
There are LOTS of issues to be ironed out with the 3DClouds yet. The 'OpenGL Transparency Issue' is just one of them, another is that they currently live in a completely different vector space then the rest of FGFS. So to reiterate what Curt "This isn't quite ready for general consumption" but some of us are working on it And 'hats off to JohnW" for doing a great job getting this to 'work' in Unix without using the 'card' and WIN32 specific OpenGL stuff that MarkH used in the original code. < some of these I am experimenting with 'conditionally' adding back in though in that there are usually significant performance gains to be had when a card supports the 'newer' OpenGL extensions -for example pbuffers-. I am trying to determine this conditional stuff at initialization time so that it should be transparent to the user > Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
