Martin Spott writes:
>
> did you recognize that some markers in the HUD display disappear when
> 3D-clouds come in sight ? Shortly after takeoff, when looking at the
clouds,
> I see a HUD like this:

There are LOTS of issues to be ironed out with the 3DClouds yet.
The 'OpenGL Transparency Issue' is just one of them, another is that
they currently live in a completely different vector space then the rest
of FGFS.

So to reiterate what Curt
"This isn't quite ready for general consumption"
but some of us are working on it

And 'hats off to JohnW" for doing a great job getting this to 'work'
in Unix without using the 'card' and WIN32 specific OpenGL stuff that
MarkH used in the original code.

< some of these I am experimenting with 'conditionally' adding back in
though
 in that there are usually significant performance gains to be had when a
card
 supports the 'newer' OpenGL extensions  -for example pbuffers-. I am trying
 to determine this conditional stuff at initialization time so that it
should be
 transparent to the user >

Cheers

Norman





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