Here's a question I'll throw out to the list on my way to bed. I'm working on VASI/PAPI type lights tonight and am running into a problem. I'm using environment mapping with the normal aligned along the desired approach path. This almost works as expected except for one major problem. The texture coordinate that is generated is ***highly*** dependent on the object's position on the screen.
Thus, on approach, simply pitching up or down radically changes the color of the vasi light, even though the relative view position changes very little. Is this some sort of perspective correct environment mapping problem? I can send a drop in replacement for KSFO with VASI's to anyone that is interested in playing with this. Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
