Here's a question I'll throw out to the list on my way to bed.

I'm working on VASI/PAPI type lights tonight and am running into a
problem.  I'm using environment mapping with the normal aligned along
the desired approach path.  This almost works as expected except for
one major problem.  The texture coordinate that is generated is
***highly*** dependent on the object's position on the screen.

Thus, on approach, simply pitching up or down radically changes the
color of the vasi light, even though the relative view position
changes very little.

Is this some sort of perspective correct environment mapping problem?

I can send a drop in replacement for KSFO with VASI's to anyone that
is interested in playing with this.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to