Andy Ross <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > > The problem with the 2D panel mapped to the cockpit had been there > > since Andy added that capability...but now I don't see it anymore. > > I'm sure it was there fairly recently, within the last month anyway. > > Are you seeing it with current code David? > > It's related to depth buffer precision. On my Geforce cards (2MX and > 3), it never happens with the 24 bit depth buffer you get by default > at 32bpp. At 16bpp, it picks a slimmer depth buffer (probably 16 bit) > and the texture layers bleed through.
That explains why it went away on my system :-) > The code is using a pretty big argument to glPolygonOffset, and I've > never investigated how small it can be. If someone has a little time > the next time they see this issue, try changing the value of > POFF_UNITS at the top of Cockpit/panel.cxx. Decrease it until the > textures *just* start to interfere with each other, and post the value > that works for you. Will take a look at that when I get a minute. Thanks, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel