Curtis L. Olson writes:

 > However there is still an issue to worry about.  The random ground
 > cover code can create thousands of objects which means a branch node
 > in our scene graph with thousands of kids.  plib is not exactly
 > efficient at deleting kids and even if you know the index, it converts
 > this to a  pointer and then later needs to do a linear search to find
 > the index again.  I've submitted a patch to the plib list to help with
 > this, but I've never had good luck getting any plib code to change.

How big is the hit if you simply delete a higher-level node and let
plib delete all of the branches and leaves underneath automatically?


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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