On Thursday, October 31, 2002, at 02:22 pm, David Megginson wrote:
This got me thinking. The dynamic scenery can place arbitrary models, so presumably it could place tall buildings too. So let's say I want to improve my local city, we'd like to maximize the bang-per-buck (in terms of investment of labour in the scenery). How about if fgsd allowed the creation of polygons / regions which the dynamic scenery would then fill in. Given a few classes of buildings (and ultimately some regional variation) it seems like this would allow people to 'flesh out' scenery areas quickly and in a future proof way (improvements to the models / dynamic generation code are reflected in all the scenery).Absolutely, though I wouldn't call it a complex structure (four polys). It will look a little silly without the surrounding tall buildings, though.
Obviously we'd still need custom models for landmarks.
Just random musings, but might help the 'one landmark in isolation' syndrome. Of course many issues (compass alignment of dynamic generated models, for example) exist.
H&H
James
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