ace project writes: > I just looked at FGModelMgr. How can I add models to > it in runtime ? Calling "init()" everytime the number > of multiplayers clients changes if very inefficient > (but might work) and risks memory leaks(?).
> 2 create a method to add/remove models(instances) > (also fixes all and is more effecient) Yes -- I had forgotten that they weren't already there. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
