ace project writes:

 > I just looked at FGModelMgr. How can I add models to
 > it in runtime ? Calling "init()" everytime the number
 > of multiplayers clients changes if very inefficient
 > (but might work) and risks memory leaks(?).

 > 2 create a method to add/remove models(instances)
 >   (also fixes all and is more effecient)

Yes -- I had forgotten that they weren't already there.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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