What is the correct way to use the sound manager to play a file from within
FlightGear? I'm using the following:
FGSimpleSound simple("temp01.wav");
globals->get_soundmgr()->add(&simple, refname);
cout << "refname = " << refname << endl;
globals->get_soundmgr()->play_looped(refname);
cout << "Called play looped " << endl;
It's definately finding the file temp01.wav in fgfsbase, but then its
outputting
refname =
ie. no visible name, is this right?
and then its getting to output "Called play looped",
but at some point stops with
FATAL: slEnvelope: FATAL ERROR - Application deleted an envelope while it
was playing.
before it plays.
Any ideas what I'm doing wrong here?
Cheers - Dave
_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel