Could someone help me compile the stuff once and for all? I've been trying to get it to compile on Cygwin for a year, so I can contribute.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 24, 2002 7:28 AM Subject: Flightgear-devel digest, Vol 1 #1173 - 15 msgs > Send Flightgear-devel mailing list submissions to > [EMAIL PROTECTED] > > To subscribe or unsubscribe via the World Wide Web, visit > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Flightgear-devel digest..." > > > Today's Topics: > > 1. Terrasync 3rd party util (Curtis L. Olson) > 2. Re: Terrasync 3rd party util (Norman Vine) > 3. Re: Terrasync 3rd party util (Curtis L. Olson) > 4. hsi and cockpit photo-link (paul mccann) > 5. Re: Terrasync 3rd party util (Norman Vine) > 6. 747 flight deck (Jim Wilson) > 7. question about 3d models (The Tone'ster) > 8. 747 flight deck (paul mccann) > 9. Re: 747 flight deck (David Findlay) > 10. Re: question about 3d models (Erik Hofman) > 11. Re: question about 3d models (Elad Yarkoni) > 12. re: 747 flight deck (David Megginson) > 13. Re: question about 3d models (David Megginson) > 14. Re: question about 3d models (David Megginson) > 15. re: question about 3d models (David Megginson) > > --__--__-- > > Message: 1 > Date: Sat, 23 Nov 2002 14:57:10 -0600 > To: [EMAIL PROTECTED] > From: "Curtis L. Olson" <[EMAIL PROTECTED]> > Subject: [Flightgear-devel] Terrasync 3rd party util > Reply-To: [EMAIL PROTECTED] > > I have my terrasync utility up to a point where it has some basic > functionality so I thought I should share it with you all. Being > tired last night and not thinking of a better place, I have included > it in TerraGear cvs for now: TerraGear/src/Utils/TerraSync/ You > don't need to build all of terragear to build this util, you can just > run autogen.sh; configure; then cd to the TerraSync dir and run make; > make install there. > > I have a DSL connection at home and it seems to work well if I keep my > airspeed below 450 kts and my visibility below 23 km. But push the > visibility out beyond that or fly faster and it's really easy to > outfly my bandwidth. I haven't tried this on a dialup connection, but > you may want to stick with the C172 or Cub if you give that a shot. > > Here is the README.txt with a bit more information: > > TerraSync > ========= > > Usage: > > terrasync -p <port> [ -s <rsync_source> ] -d <rsync_dest> > > Example: > > $ fgfs --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/data1/Scenery-0.7 .9 > $ nice terrasync -p 5500 -d /data1/Scenery-0.7.9 > > Requirements: > > - rsync util installed in your path. > - mkdir util installed in your path. > > TerraSync is a utility that is intended to run as a light weight > background process. It's purpose is to monitor the position of a > FlightGear flight and pre-fetch scenery tiles from a remote server > based on the current FlightGear position. > > This allows you to do a base install of FlightGear with no add on > scenery. Now just go and fly anywhere. Scenery is fetched "just in > time" and accumulated on your HD so it is already there next time you > fly. You can fly anywhere and essentially just the scenery you need > is auto-installed as you fly. > > Terrasync runs as a separate process and expects the --atlas=port > format to be sent from fgfs. The fgfs output tells the terrasync util > where FlightGear is currently flying. Terrasync will then issue the > appropriate commands to rsync the surrounding areas to your local > scenery directory. The user need to choose a port for > FlightGear->TerraSync communication and then specify the server > location and destation scenery tree. > > As you fly, terrasync will periodically refresh and pull any new > scenery tiles that you need for your position from the server. > > This also works if the scenery on the scenery server is updated. > Rsync will pull any missing files, or any updated files. > > There is a chicken/egg problem when you first start up in a brand new > area. FlightGear is expecting the scenery to be there *now* but it > may not have been fetched yet. I suppose without making a more > complex protocol, the user will need to be aware of this. The user > could restart flightgear after the initial rsync completes, and then > after that everything should be good, assuming the flight track is > "continuous" and the user has the necessary bandwidth to keep up with > flight speeds. > > Final notes: > > I have set up an initial scenery server at > baron.flightgear.org::Scenery-0.7.9. This is the 0.7.9 vintage > scenery with airports rebuilt to include lighting. Alex Perry also > has a partial rsync server, but I don't know it's current status. > William Riley has rebuilt the entire world, but the tiles are zipped > in 10x10 degree chunks on on a relatively low bandwidth connection. > There are aspects of the 0.7.9 scenery I like including the quality of > the terrain, but William scenery has roads and streams which is also > nice. > > Regards, > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org > > > --__--__-- > > Message: 2 > From: "Norman Vine" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [Flightgear-devel] Terrasync 3rd party util > Date: Sat, 23 Nov 2002 16:28:38 -0500 > Reply-To: [EMAIL PROTECTED] > > Curtis L. Olson writes: > > > I have my terrasync utility up to a point where it has some basic > > functionality so I thought I should share it with you all. Being > > tired last night and not thinking of a better place, I have included > > it in TerraGear cvs for now: TerraGear/src/Utils/TerraSync/ You > > don't need to build all of terragear to build this util, you can just > > run autogen.sh; configure; then cd to the TerraSync dir and run make; > > make install there. > > hmm... a minor glitch > > cvs server: Updating src/Utils/TerraSync > cvs server: failed to create lock directory for `/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' (/var/cvs/TerraGear-0 > .0/TerraGear/src/Utils/TerraSync/#cvs.lock): Permission denied > cvs server: failed to obtain dir lock in repository `/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' > cvs [server aborted]: read lock failed - giving up > > Norman > > > --__--__-- > > Message: 3 > Date: Sat, 23 Nov 2002 17:05:54 -0600 > From: "Curtis L. Olson" <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] Terrasync 3rd party util > Reply-To: [EMAIL PROTECTED] > > Ok, try it now ... > > Norman Vine writes: > > Curtis L. Olson writes: > > > > > I have my terrasync utility up to a point where it has some basic > > > functionality so I thought I should share it with you all. Being > > > tired last night and not thinking of a better place, I have included > > > it in TerraGear cvs for now: TerraGear/src/Utils/TerraSync/ You > > > don't need to build all of terragear to build this util, you can just > > > run autogen.sh; configure; then cd to the TerraSync dir and run make; > > > make install there. > > > > hmm... a minor glitch > > > > cvs server: Updating src/Utils/TerraSync > > cvs server: failed to create lock directory for `/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' (/var/cvs/TerraGear-0 > > .0/TerraGear/src/Utils/TerraSync/#cvs.lock): Permission denied > > cvs server: failed to obtain dir lock in repository `/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' > > cvs [server aborted]: read lock failed - giving up > > > > Norman > > > > _______________________________________________ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org > > > --__--__-- > > Message: 4 > From: paul mccann <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Date: Sat, 23 Nov 2002 18:11:06 +0000 > Subject: [Flightgear-devel] hsi and cockpit photo-link > Reply-To: [EMAIL PROTECTED] > > Hi All > > Here is where I am at on the hsi=20 > http://members.verizon.net/~vze3b42n/fgfs-screen-027.jpeg > is any one interested in this? > > also here is a site with cockpit photos, its kind of hard to navigate but= > has=20 > some good photos of lots of cockpits > > http://www1.airpics.com/search.php?type=3D5&si=3D0&count=3D10&st=3D11 > > Paul > > > --__--__-- > > Message: 5 > From: "Norman Vine" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [Flightgear-devel] Terrasync 3rd party util > Date: Sat, 23 Nov 2002 20:23:14 -0500 > Reply-To: [EMAIL PROTECTED] > > Curtis L. Olson writes: > > > I have my terrasync utility up to a point where it has some basic > > functionality so I thought I should share it with you all. > > Currently flying terrasync'ed with Cygwin > > Cool ! > > Norman > > > --__--__-- > > Message: 6 > Date: Sun, 24 Nov 2002 04:41:01 -0000 > To: <[EMAIL PROTECTED]> > From: "Jim Wilson" <[EMAIL PROTECTED]> > Subject: [Flightgear-devel] 747 flight deck > Reply-To: [EMAIL PROTECTED] > > Well this probably isn't very impressive. But here it is. First view > from the pilot's seat. Things are very rough at this point. > > http://www.spiderbark.com/fgfs/roughflightdeck.png > > Best, > > Jim > > > --__--__-- > > Message: 7 > Date: Sat, 23 Nov 2002 21:16:53 -0800 (PST) > From: The Tone'ster <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > hi, > > new to flight gear. > > ignore me if this is an FAQ. > > really like what I see with the sim. > > since the sim architecure is so highly built around the use of XML files > exposing everything from config, to flight models to panels ... > > ... I was wondering if there has ever been talk of exposing 3d models through a > metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d, > not 3d). > > In this way, a person might not have to run off and download/pay for/learn some > heavy duty 3d program to render some sort of basic aircraft frame, or building, > or even cockpit. > > Tony > > ===== > > > > --__--__-- > > Message: 8 > From: paul mccann <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Date: Sun, 24 Nov 2002 00:07:05 +0000 > Subject: [Flightgear-devel] 747 flight deck > Reply-To: [EMAIL PROTECTED] > > Jim > > Actually looks great, is it going to be glass or traditional gauges? > > Paul > > > --__--__-- > > Message: 9 > From: David Findlay <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] 747 flight deck > Date: Sun, 24 Nov 2002 15:25:57 +1000 > Reply-To: [EMAIL PROTECTED] > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On Sun, 24 Nov 2002 02:41 pm, Jim Wilson wrote this piece of wisdom: > > Well this probably isn't very impressive. But here it is. First view > > from the pilot's seat. Things are very rough at this point. > > Is that a 3D cockpit or a normal one? Thanks, > > David > > - -- > If you give someone a program, you will frustrate them for a day. If you teach > them how to program, you will frustrate them for a lifetime. > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.0.7 (GNU/Linux) > > iD8DBQE94GLoZOfFgbBAbXARAhxoAJsHJxWKCvNKiRjreM9nEEPXBAolrQCfbKd/ > LSw3X2qWIhet3L0Ir95A2vM= > =EMZm > -----END PGP SIGNATURE----- > > > > --__--__-- > > Message: 10 > Date: Sun, 24 Nov 2002 10:20:46 +0100 > From: Erik Hofman <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > The Tone'ster wrote: > > > ... I was wondering if there has ever been talk of exposing 3d models through a > > metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d, > > not 3d). > > I wouldn't be surprised if that happens some time, but given Davids > background I suspect he wants to put out an IEEE draft first then ... > > Erik > > > > > > --__--__-- > > Message: 11 > Date: Sun, 24 Nov 2002 11:34:05 +0200 (IST) > From: Elad Yarkoni <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > Once upon a time, you were sitting and writing: > > > ... I was wondering if there has ever been talk of exposing 3d models through a > > metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d, > > not 3d). > > > > In this way, a person might not have to run off and download/pay for/learn some > > heavy duty 3d program to render some sort of basic aircraft frame, or building, > > or even cockpit. > > FOA, I think VRML is the answer to your question (??), > not neccesarily in FlightGear. > Besdies, I do no underdtand if you refer the difficulties > in rendering, or modeling. > > For instance, you can download GMAX for free (from Discreet's site), > which is a freeware modeler based on 3D studio MAX. > > Moreover, PLIB has the ability to load 3D scenes of > a reasonable amount of formats. > > All the best, > E.Y > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > ___ Elad (elady) _@__ ___ > ____( \ J. Yarkoni .-' `-. / )____ > (____ \_____ / (O O) \ _____/ ____) > (____ `-----( ) )-----' ____) > (____ _____________\ \____/ /_____________ ____) > (______/ `-.____.-' \______) > > "Elady" for friends or.... > "Oh my God... - It's Him !" for fans (or turbofans). > > [EMAIL PROTECTED] | > http://www.ee.bgu.ac.il/~elady| > .---. > ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417 > 84105 ---------' .-. '--------- > _________________________' '-' '_________________________ > ''''''-|---|----/ \==][^',_m_,'^][==/ \----|---|-'''''' > \__/ ~ \__/ > > > > --__--__-- > > Message: 12 > From: David Megginson <[EMAIL PROTECTED]> > Date: Sun, 24 Nov 2002 07:06:34 -0500 > To: [EMAIL PROTECTED] > Subject: re: [Flightgear-devel] 747 flight deck > Reply-To: [EMAIL PROTECTED] > > Jim Wilson writes: > > > Well this probably isn't very impressive. But here it is. First view > > from the pilot's seat. Things are very rough at this point. > > > > http://www.spiderbark.com/fgfs/roughflightdeck.png > > Good start. You'll be surprised how fast things go from there. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > > --__--__-- > > Message: 13 > From: David Megginson <[EMAIL PROTECTED]> > Date: Sun, 24 Nov 2002 07:07:22 -0500 > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > Erik Hofman writes: > > > I wouldn't be surprised if that happens some time, but given Davids > > background I suspect he wants to put out an IEEE draft first then ... > > You haven't read my rants about standards bodies, have you? > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > > --__--__-- > > Message: 14 > From: David Megginson <[EMAIL PROTECTED]> > Date: Sun, 24 Nov 2002 07:08:39 -0500 > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > Elad Yarkoni writes: > > > FOA, I think VRML is the answer to your question (??), > > not neccesarily in FlightGear. > > Besdies, I do no underdtand if you refer the difficulties > > in rendering, or modeling. > > I would use VRML if plib supported it fully. > > > Moreover, PLIB has the ability to load 3D scenes of > > a reasonable amount of formats. > > In practice, the only formats I've seen work with plib for > fully-textured models are AC3D and MDL. All of the other loaders seem > to be half-finished. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > > --__--__-- > > Message: 15 > From: David Megginson <[EMAIL PROTECTED]> > Date: Sun, 24 Nov 2002 07:10:21 -0500 > To: [EMAIL PROTECTED] > Subject: re: [Flightgear-devel] question about 3d models > Reply-To: [EMAIL PROTECTED] > > The Tone'ster writes: > > > In this way, a person might not have to run off and download/pay > > for/learn some heavy duty 3d program to render some sort of basic > > aircraft frame, or building, or even cockpit. > > I've considered adding support for defining simple geometry directly > in the XML, but it seems like a waste. If you *really* feel the need > to create 3D models in your text editor, use AC3D format, which is > text based and well supported. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > > > --__--__-- > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > End of Flightgear-devel Digest > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel