Could someone help me compile the stuff once and for all?  I've been trying
to get it to compile on Cygwin for a year, so I can contribute.

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 24, 2002 7:28 AM
Subject: Flightgear-devel digest, Vol 1 #1173 - 15 msgs


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> Today's Topics:
>
>    1. Terrasync 3rd party util (Curtis L. Olson)
>    2. Re: Terrasync 3rd party util (Norman Vine)
>    3. Re: Terrasync 3rd party util (Curtis L. Olson)
>    4. hsi and cockpit photo-link (paul mccann)
>    5. Re: Terrasync 3rd party util (Norman Vine)
>    6. 747 flight deck (Jim Wilson)
>    7. question about 3d models (The Tone'ster)
>    8. 747 flight deck (paul mccann)
>    9. Re: 747 flight deck (David Findlay)
>   10. Re: question about 3d models (Erik Hofman)
>   11. Re: question about 3d models (Elad Yarkoni)
>   12. re: 747 flight deck (David Megginson)
>   13. Re: question about 3d models (David Megginson)
>   14. Re: question about 3d models (David Megginson)
>   15. re: question about 3d models (David Megginson)
>
> --__--__--
>
> Message: 1
> Date: Sat, 23 Nov 2002 14:57:10 -0600
> To: [EMAIL PROTECTED]
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> Subject: [Flightgear-devel] Terrasync 3rd party util
> Reply-To: [EMAIL PROTECTED]
>
> I have my terrasync utility up to a point where it has some basic
> functionality so I thought I should share it with you all.  Being
> tired last night and not thinking of a better place, I have included
> it in TerraGear cvs for now:  TerraGear/src/Utils/TerraSync/  You
> don't need to build all of terragear to build this util, you can just
> run autogen.sh; configure; then cd to the TerraSync dir and run make;
> make install there.
>
> I have a DSL connection at home and it seems to work well if I keep my
> airspeed below 450 kts and my visibility below 23 km.  But push the
> visibility out beyond that or fly faster and it's really easy to
> outfly my bandwidth.  I haven't tried this on a dialup connection, but
> you may want to stick with the C172 or Cub if you give that a shot.
>
> Here is the README.txt with a bit more information:
>
> TerraSync
> =========
>
> Usage:
>
>     terrasync -p <port> [ -s <rsync_source> ] -d <rsync_dest>
>
> Example:
>
>     $
fgfs --atlas=socket,out,1,localhost,5500,udp --fg-scenery=/data1/Scenery-0.7
.9
>     $ nice terrasync -p 5500 -d /data1/Scenery-0.7.9
>
> Requirements:
>
>     - rsync util installed in your path.
>     - mkdir util installed in your path.
>
> TerraSync is a utility that is intended to run as a light weight
> background process.  It's purpose is to monitor the position of a
> FlightGear flight and pre-fetch scenery tiles from a remote server
> based on the current FlightGear position.
>
> This allows you to do a base install of FlightGear with no add on
> scenery.  Now just go and fly anywhere.  Scenery is fetched "just in
> time" and accumulated on your HD so it is already there next time you
> fly.  You can fly anywhere and essentially just the scenery you need
> is auto-installed as you fly.
>
> Terrasync runs as a separate process and expects the --atlas=port
> format to be sent from fgfs.  The fgfs output tells the terrasync util
> where FlightGear is currently flying.  Terrasync will then issue the
> appropriate commands to rsync the surrounding areas to your local
> scenery directory.  The user need to choose a port for
> FlightGear->TerraSync communication and then specify the server
> location and destation scenery tree.
>
> As you fly, terrasync will periodically refresh and pull any new
> scenery tiles that you need for your position from the server.
>
> This also works if the scenery on the scenery server is updated.
> Rsync will pull any missing files, or any updated files.
>
> There is a chicken/egg problem when you first start up in a brand new
> area.  FlightGear is expecting the scenery to be there *now* but it
> may not have been fetched yet.  I suppose without making a more
> complex protocol, the user will need to be aware of this.  The user
> could restart flightgear after the initial rsync completes, and then
> after that everything should be good, assuming the flight track is
> "continuous" and the user has the necessary bandwidth to keep up with
> flight speeds.
>
> Final notes:
>
> I have set up an initial scenery server at
> baron.flightgear.org::Scenery-0.7.9.  This is the 0.7.9 vintage
> scenery with airports rebuilt to include lighting.  Alex Perry also
> has a partial rsync server, but I don't know it's current status.
> William Riley has rebuilt the entire world, but the tiles are zipped
> in 10x10 degree chunks on on a relatively low bandwidth connection.
> There are aspects of the 0.7.9 scenery I like including the quality of
> the terrain, but William scenery has roads and streams which is also
> nice.
>
> Regards,
>
> Curt.
> --
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
>
>
> --__--__--
>
> Message: 2
> From: "Norman Vine" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Terrasync 3rd party util
> Date: Sat, 23 Nov 2002 16:28:38 -0500
> Reply-To: [EMAIL PROTECTED]
>
> Curtis L. Olson writes:
>
> > I have my terrasync utility up to a point where it has some basic
> > functionality so I thought I should share it with you all.  Being
> > tired last night and not thinking of a better place, I have included
> > it in TerraGear cvs for now:  TerraGear/src/Utils/TerraSync/  You
> > don't need to build all of terragear to build this util, you can just
> > run autogen.sh; configure; then cd to the TerraSync dir and run make;
> > make install there.
>
> hmm... a minor glitch
>
> cvs server: Updating src/Utils/TerraSync
> cvs server: failed to create lock directory for
`/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' (/var/cvs/TerraGear-0
> .0/TerraGear/src/Utils/TerraSync/#cvs.lock): Permission denied
> cvs server: failed to obtain dir lock in repository
`/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync'
> cvs [server aborted]: read lock failed - giving up
>
> Norman
>
>
> --__--__--
>
> Message: 3
> Date: Sat, 23 Nov 2002 17:05:54 -0600
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Terrasync 3rd party util
> Reply-To: [EMAIL PROTECTED]
>
> Ok, try it now ...
>
> Norman Vine writes:
> > Curtis L. Olson writes:
> >
> > > I have my terrasync utility up to a point where it has some basic
> > > functionality so I thought I should share it with you all.  Being
> > > tired last night and not thinking of a better place, I have included
> > > it in TerraGear cvs for now:  TerraGear/src/Utils/TerraSync/  You
> > > don't need to build all of terragear to build this util, you can just
> > > run autogen.sh; configure; then cd to the TerraSync dir and run make;
> > > make install there.
> >
> > hmm... a minor glitch
> >
> > cvs server: Updating src/Utils/TerraSync
> > cvs server: failed to create lock directory for
`/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync' (/var/cvs/TerraGear-0
> > .0/TerraGear/src/Utils/TerraSync/#cvs.lock): Permission denied
> > cvs server: failed to obtain dir lock in repository
`/var/cvs/TerraGear-0.0/TerraGear/src/Utils/TerraSync'
> > cvs [server aborted]: read lock failed - giving up
> >
> > Norman
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>
> --
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
>
>
> --__--__--
>
> Message: 4
> From: paul mccann <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Sat, 23 Nov 2002 18:11:06 +0000
> Subject: [Flightgear-devel] hsi and cockpit photo-link
> Reply-To: [EMAIL PROTECTED]
>
> Hi All
>
> Here is where I am at on the hsi=20
> http://members.verizon.net/~vze3b42n/fgfs-screen-027.jpeg
> is any one interested in this?
>
> also here is a site with cockpit photos, its kind of hard to navigate but=
>  has=20
> some good photos of lots of cockpits
>
> http://www1.airpics.com/search.php?type=3D5&si=3D0&count=3D10&st=3D11
>
> Paul
>
>
> --__--__--
>
> Message: 5
> From: "Norman Vine" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Terrasync 3rd party util
> Date: Sat, 23 Nov 2002 20:23:14 -0500
> Reply-To: [EMAIL PROTECTED]
>
> Curtis L. Olson writes:
>
> > I have my terrasync utility up to a point where it has some basic
> > functionality so I thought I should share it with you all.
>
> Currently flying terrasync'ed with Cygwin
>
> Cool !
>
> Norman
>
>
> --__--__--
>
> Message: 6
> Date: Sun, 24 Nov 2002 04:41:01 -0000
> To: <[EMAIL PROTECTED]>
> From: "Jim Wilson" <[EMAIL PROTECTED]>
> Subject: [Flightgear-devel] 747 flight deck
> Reply-To: [EMAIL PROTECTED]
>
> Well this probably isn't very impressive.  But here it is.  First view
> from the pilot's seat.  Things are very rough at this point.
>
> http://www.spiderbark.com/fgfs/roughflightdeck.png
>
> Best,
>
> Jim
>
>
> --__--__--
>
> Message: 7
> Date: Sat, 23 Nov 2002 21:16:53 -0800 (PST)
> From: The Tone'ster <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> hi,
>
> new to flight gear.
>
> ignore me if this is an FAQ.
>
> really like what I see with the sim.
>
> since the sim architecure is so highly built around the use of XML files
> exposing everything from config, to flight models to panels ...
>
> ... I was wondering if there has ever been talk of exposing 3d models
through a
> metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is
2d,
> not 3d).
>
> In this way, a person might not have to run off and download/pay for/learn
some
> heavy duty 3d program to render some sort of basic aircraft frame, or
building,
> or even cockpit.
>
> Tony
>
> =====
>
>
>
> --__--__--
>
> Message: 8
> From: paul mccann <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Sun, 24 Nov 2002 00:07:05 +0000
> Subject: [Flightgear-devel] 747 flight deck
> Reply-To: [EMAIL PROTECTED]
>
> Jim
>
> Actually looks great, is it going to be glass or traditional gauges?
>
> Paul
>
>
> --__--__--
>
> Message: 9
> From: David Findlay <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] 747 flight deck
> Date: Sun, 24 Nov 2002 15:25:57 +1000
> Reply-To: [EMAIL PROTECTED]
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> On Sun, 24 Nov 2002 02:41 pm, Jim Wilson wrote this piece of wisdom:
> > Well this probably isn't very impressive.  But here it is.  First view
> > from the pilot's seat.  Things are very rough at this point.
>
> Is that a 3D cockpit or a normal one? Thanks,
>
> David
>
> - --
> If you give someone a program, you will frustrate them for a day. If you
teach
> them how to program, you will frustrate them for a lifetime.
>
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.0.7 (GNU/Linux)
>
> iD8DBQE94GLoZOfFgbBAbXARAhxoAJsHJxWKCvNKiRjreM9nEEPXBAolrQCfbKd/
> LSw3X2qWIhet3L0Ir95A2vM=
> =EMZm
> -----END PGP SIGNATURE-----
>
>
>
> --__--__--
>
> Message: 10
> Date: Sun, 24 Nov 2002 10:20:46 +0100
> From: Erik Hofman <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> The Tone'ster wrote:
>
> > ... I was wondering if there has ever been talk of exposing 3d models
through a
> > metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG
is 2d,
> > not 3d).
>
> I wouldn't be surprised if that happens some time, but given Davids
> background I suspect he wants to put out an IEEE draft first then ...
>
> Erik
>
>
>
>
>
> --__--__--
>
> Message: 11
> Date: Sun, 24 Nov 2002 11:34:05 +0200 (IST)
> From: Elad Yarkoni <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> Once upon a time, you were sitting and writing:
>
> > ... I was wondering if there has ever been talk of exposing 3d models
through a
> > metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG
is 2d,
> > not 3d).
> >
> > In this way, a person might not have to run off and download/pay
for/learn some
> > heavy duty 3d program to render some sort of basic aircraft frame, or
building,
> > or even cockpit.
>
> FOA, I think VRML is the answer to your question (??),
> not neccesarily in FlightGear.
> Besdies, I do no underdtand if you refer the difficulties
> in rendering, or modeling.
>
> For instance, you can download GMAX for free (from Discreet's site),
> which is a freeware modeler based on 3D studio MAX.
>
> Moreover, PLIB has the ability to load 3D scenes of
> a reasonable amount of formats.
>
> All the best,
> E.Y
>
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>          ___  Elad (elady)    _@__                  ___
>     ____(   \  J. Yarkoni  .-'    `-.              /   )____
>    (____     \_____       /  (O  O)  \       _____/     ____)
>   (____            `-----(      )     )-----'            ____)
>    (____     _____________\  \____/  /_____________     ____)
>      (______/              `-.____.-'              \______)
>
>   "Elady" for friends or....
>   "Oh my God... - It's Him !" for fans (or turbofans).
>
>   [EMAIL PROTECTED]            |
>   http://www.ee.bgu.ac.il/~elady|
>                           .---.
>   ECE. BGU, Beer-Sheva,Israel' ___ ' 972-8-6472417
>   84105            ---------'  .-.  '---------
>    _________________________'  '-'  '_________________________
>     ''''''-|---|----/  \==][^',_m_,'^][==/  \----|---|-''''''
>                     \__/        ~        \__/
>
>
>
> --__--__--
>
> Message: 12
> From: David Megginson <[EMAIL PROTECTED]>
> Date: Sun, 24 Nov 2002 07:06:34 -0500
> To: [EMAIL PROTECTED]
> Subject: re: [Flightgear-devel] 747 flight deck
> Reply-To: [EMAIL PROTECTED]
>
> Jim Wilson writes:
>
>  > Well this probably isn't very impressive.  But here it is.  First view
>  > from the pilot's seat.  Things are very rough at this point.
>  >
>  > http://www.spiderbark.com/fgfs/roughflightdeck.png
>
> Good start.  You'll be surprised how fast things go from there.
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
>
> --__--__--
>
> Message: 13
> From: David Megginson <[EMAIL PROTECTED]>
> Date: Sun, 24 Nov 2002 07:07:22 -0500
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> Erik Hofman writes:
>
>  > I wouldn't be surprised if that happens some time, but given Davids
>  > background I suspect he wants to put out an IEEE draft first then ...
>
> You haven't read my rants about standards bodies, have you?
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
>
> --__--__--
>
> Message: 14
> From: David Megginson <[EMAIL PROTECTED]>
> Date: Sun, 24 Nov 2002 07:08:39 -0500
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> Elad Yarkoni writes:
>
>  > FOA, I think VRML is the answer to your question (??),
>  > not neccesarily in FlightGear.
>  > Besdies, I do no underdtand if you refer the difficulties
>  > in rendering, or modeling.
>
> I would use VRML if plib supported it fully.
>
>  > Moreover, PLIB has the ability to load 3D scenes of
>  > a reasonable amount of formats.
>
> In practice, the only formats I've seen work with plib for
> fully-textured models are AC3D and MDL.  All of the other loaders seem
> to be half-finished.
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
>
> --__--__--
>
> Message: 15
> From: David Megginson <[EMAIL PROTECTED]>
> Date: Sun, 24 Nov 2002 07:10:21 -0500
> To: [EMAIL PROTECTED]
> Subject: re: [Flightgear-devel] question about 3d models
> Reply-To: [EMAIL PROTECTED]
>
> The Tone'ster writes:
>
>  > In this way, a person might not have to run off and download/pay
>  > for/learn some heavy duty 3d program to render some sort of basic
>  > aircraft frame, or building, or even cockpit.
>
> I've considered adding support for defining simple geometry directly
> in the XML, but it seems like a waste.  If you *really* feel the need
> to create 3D models in your text editor, use AC3D format, which is
> text based and well supported.
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
>
>
> --__--__--
>
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>
>
> End of Flightgear-devel Digest
>

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