Curtis L. Olson wrote:
Curt,Geoff,I did some testing at home this weekend and I think there is something going on here related to the random ground cover objects. If I run with --disable-random-objects I have never seen a crash. If I run with the random objects I do see a similar crash after flying 3000 miles give or take a couple thousand. So I will say the following: For long haul flights, consider running without random objects. Random objects have a couple issues: - program crash after a few thousand miles. (To be fair, this may not directly be the random object code's fault. It could be an interaction issue with other portions of the program?) - issues with freeing tiles ... this can lead to substantially reduced frame rates while the system is struggling to free memory associated with a tile that has just been removed from the cache. For short hops, training, or any other sort of flight where you aren't venturing too far from home base, then it should be safe to leave random objects on. Regards, Curt.
I still have the "fgfs: ssg.h:302: void ssgBase::deRef(): Assertion `refc > 0' failed." error with the random-objects disabled, just tried with current cvs. Happens after about the same distance as with them enabled.
Regards,
Geoff
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