On Thursday 19 December 2002 12:35 am, John Check wrote:
> On Wednesday 18 December 2002 8:48 pm, paul mccann wrote:
> > John
> >
> > That be fine, also the original one I submitted did not work with the
> > c310u3a-3d panel so I fixed it and also made small change to the outer
> > most layer.  The updated files are at
> >
> > http://members.verizon.net/~vze3b42n/patch9.1.tar.gz
> >
> > Also I only made one xml.set file to load it in the c310vfr panel, but it
> > works now in all panels.
>
> Okay. unfortunately I'm not going to get to it tonight but it's the next
> thing on my list.
>

I had a chance to take a look at the raw files :-/
I hate to be a wet blanket but do you think you
can get the texture file sizes down a bit? 222k for the glareshield
is not good. Does that really need to be1024x1024? 

There are 2 issues at play. Firstly, available texture memory.
Some people still have 16Mb vid cards. Secondly, we have
a constant battle to keep the base package size manageable.

The markup is great, but every k we can save on textures is
a good thing. Suggestions:

misc-2.rgb - can you either move the couple pixels you are using to hsi.rgb or 
crop it way down (just keep it power of 2)? You can use transformations to
draw it where it needs to be.
glareshield1.rgb - it's square, you can easily quarter the size and not lose.

Thanks
J

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