Original message (copy&paste for digest): Date: Sat, 11 Jan 2003 09:00:34 -0600 From: Mike Bonar <[EMAIL PROTECTED]> Subject: Re: [Flightgear-devel] IPC communication for FlightGear To: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED]
A squakbox add-on would be a great, Matthew. Who's working on the FlightGear network code? Can anyone provide background on what work has been done, and what the stated direction is? Mike ------------- I'm working on a network module. It uses UDP packets for communication and a client-server type model. The system is in early stages of building, the data-protocols themselves are 'finished' and working, I'm currently trying to make it work in FG. The current 'bug' is that new FGModelPlacements don't get updated when I want them to but I'm sure it will get fixed soon when my new graphics card arives end of the week (my old card was kind of slow (matrox G450 DH)) If anyone wants to help, I'm searching for good prediction algoritmes to extrapolate the position of the plane for a max 1 sec interval. Leon Otte ===== My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/ OK, I admit it: My girlfriend's just an object to me. Unfortunately, there is some information hiding, but thankfully, she's fairly encapsulated, nicely modular, and has a very well defined interface! __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel