Original message (copy&paste for digest):

Date: Sat, 11 Jan 2003 09:00:34 -0600
From: Mike Bonar <[EMAIL PROTECTED]>
Subject: Re: [Flightgear-devel] IPC communication for
FlightGear
To: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]

A squakbox add-on would be a great, Matthew.  

Who's working on the FlightGear network code?  Can
anyone provide background 
on what work has been done, and what the stated
direction is?

Mike

-------------


I'm working on a network module. It uses UDP packets
for communication and a client-server type model. The
system is in early stages of building, the
data-protocols themselves are 'finished' and working,
I'm currently trying to make it work in FG. The
current 'bug' is that new FGModelPlacements don't get
updated when I want them to but I'm sure it will get
fixed soon when my new graphics card arives end of the
week (my old card was kind of slow (matrox G450 DH))

If anyone wants to help, I'm searching for good
prediction algoritmes to extrapolate the position of
the plane for a max 1 sec interval.

Leon Otte


=====
My Flight Gear Multiplayer Stuff (work-in-progress):
http://www.kbs.twi.tudelft.nl/People/Students/L.Otte/

OK, I admit it: My girlfriend's just an object to me. 
Unfortunately, there is some information hiding, but 
thankfully, she's fairly encapsulated, nicely modular, and 
has a very well defined interface!

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