So nice but without light lobes is not really cool Now I work on it but all techniques that simulate per-pixel lighting requre vertex programs but plib in nearest future will not support it. Also I propose use vertex array range to render terrain What's your thoughts guys? Thanx in advance Roman
----- Original Message ----- From: "David Megginson" <[EMAIL PROTECTED]> To: "Flightgear Developers' List" <[EMAIL PROTECTED]> Sent: Tuesday, February 04, 2003 3:15 PM Subject: [Flightgear-devel] Night approach > Here's a nice shot of the 310 on a long, straight-in night approach to > runway 06L at CYUL (Montreal/Dorval): > > http://www.megginson.com/flightsim/cyul-06l.jpg > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel