So nice but without light lobes is not really cool
Now I work on it but all techniques that simulate per-pixel lighting requre
vertex programs
but plib in nearest future will not support it.
Also I propose use vertex array range to render terrain
What's your thoughts guys?
Thanx in advance
Roman

----- Original Message -----
From: "David Megginson" <[EMAIL PROTECTED]>
To: "Flightgear Developers' List" <[EMAIL PROTECTED]>
Sent: Tuesday, February 04, 2003 3:15 PM
Subject: [Flightgear-devel] Night approach


> Here's a nice shot of the 310 on a long, straight-in night approach to
> runway 06L at CYUL (Montreal/Dorval):
>
>   http://www.megginson.com/flightsim/cyul-06l.jpg
>
>
> All the best,
>
>
> David
>
> --
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
>
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
>

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