[Chiming in because the subject is cool, and because I'm currently stuck debugging a parser that is giving me fits and need a break.]
David Megginson wrote: > For the cockpit view, it might be interested to add optional > acceleration effects to make up for the lack of full motion -- I think > I first noticed this trick in Battle of Britain. The FDMs already > publish the required information in the property tree: Why not just model the "head" as a highly damped spring? You'd need to fiddle with the constants a little to make it look right, but once it's fixed up it should work right for all heads. :) Almost exactly the same thing technique can be used for orientation. I distinicly remember from my few flights in light planes that turbulence (especially yaw oscillations) felt more like the plane was rotating around me. It would be (I think) really cool for the view direction to "lag" the planes reference frame a little in the same way that the view position lags the real position. I'd give this more general idea a shot first, before trying axis-specific code. Andy -- Andrew J. Ross Beyond the Ordinary Plausibility Productions Sole Proprietor Beneath the Infinite Hillsboro, OR Experience... the Plausible? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel