Martin Spott wrote:
The problem I was facing back then was glLight/GL_SPECULAR related. Specifically, the last parameter needs special attention. A too high value will result in the effect you describe here.

This might sound promising. If you give me a hint where do 'dial' this value
then I'll have some tries,
One place to look is materials.xml in the root od the base directory.
Set the <a></a> values of <specular/> to zero and see if it changes anything.

Erik


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