Curtis L. Olson wrote:
> For people getting started, often just getting something (anything!)
> to show up on the screen is the hardest part.

Tell me about it.  I wasted three hours on Monday trying to figure out
why the my second texture unit was working, but failing to pick up the
texture from the first one.  I stared and stared at the code until I
was convinced that there was *NO* *WAY* that it could be wrong.
OpenGL couldn't possibly even *know* that it was supposed to do the
wrong thing.  It was *right*, arrgh!!

That, of course, was when I realized that I'd screwed up the sense of
the alpha channel in the second texture.  The bug was in a
perl/postscript script way upstream.  Sigh.

Andy

--
Andrew J. Ross        Beyond the Ordinary        Plausibility Productions
Sole Proprietor       Beneath the Infinite       Hillsboro, OR
                  Experience... the Plausible?


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