On Wednesday, March 5, 2003, at 10:42 PM, [EMAIL PROTECTED] wrote:
Message: 5 Date: Wed, 5 Mar 2003 18:36:35 -0600 From: David Drum <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Got FlightGear to compile on Mac OS X Reply-To: [EMAIL PROTECTED]
One issue that I am dealing with is that the frame rate is poor, even though precompiled versions I have had in the past had good (~30 fps) rates. It could turn out that Apple's OpenGL and GLUT are the culprit, which would give momentum to requiring those libraries to be built or installed from fink. I don't know yet.
The culprit is likely PLIB. There is a fairly well-known and officially unresolved inefficiency in the rendering of small vertex arrays that is particularly painful on Mac OS X. You can view the original thread here (with the patch):
http://www.menet.umn.edu/~curt/lists/fgfs/archive-200207/msg00404.html
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