On Wednesday, March 5, 2003, at 10:42 PM, [EMAIL PROTECTED] wrote:


Message: 5
Date: Wed, 5 Mar 2003 18:36:35 -0600
From: David Drum <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Got FlightGear to compile on Mac OS X
Reply-To: [EMAIL PROTECTED]

One issue that I am dealing with is that the frame rate is poor, even
though precompiled versions I have had in the past had good (~30 fps)
rates.  It could turn out that Apple's OpenGL and GLUT are the culprit,
which would give momentum to requiring those libraries to be built or
installed from fink.  I don't know yet.

The culprit is likely PLIB. There is a fairly well-known and officially unresolved inefficiency in the rendering of small vertex arrays that is particularly painful on Mac OS X. You can view the original thread here (with the patch):


http://www.menet.umn.edu/~curt/lists/fgfs/archive-200207/msg00404.html


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