Erik Hofman writes:
> Duncan McCreanor wrote:
> > We have produced a working multiplayer version under Linux. The multiplayer 
> > code has been created from scratch without using any of the existing 
> > multiplayer code. It was felt that the existing multiplayer code was too 
> > platform (Unix/Linux) specific and appeared to slow down the frame rate. The 
> > multiplayer code we have added uses existing Simgear and plib classes so 
> > should be platform independent, although we have not tested it on other 
> > platforms and have not allowed for endian issues.
> Allright, this is in CVS now.
> I haven't been able to test the multiplayer code myself, so if people 
> could give it a test. It compiles without a problem, but needs a rerun 
> of the autoconf scripts ( && configure).
> network-olk defaults to off now but could be reactivated by adding:
> ./configure --with-network-olk=yes --multiplayer=no

I don't know that network-olk ever really worked, so if this new
multiplayer code has any sort of basic functionality we could probably
just remove the olk code.  If any one needs it for anything, it will
always be available in past versions.


Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]

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