"Curtis L. Olson" <[EMAIL PROTECTED]> said: > The big problem is that scenery building is much more slanted towards > data shuffling (i.e. reading and writing files is typically the > largest component of the task.) There is a computational component > but it is generally small in comparison. When you think about > distributing the tasks, the bottle necks are almost all in the file > loading and saving. > > Locally I have about 220Gb of HD space dedicated towards storing the > original raw data. The intermediate preprocessed form of the data. > The shared edge data. And the final scenery. >
That's a lot of space, but I guess it won't be long before we see a single 1tb drive. It is amazing how fast drives are now. Usually when I run these kind of jobs I forget what a difference it makes to use different channels, dma, etc. Fortunately they are usually one shot deals and it doesn't matter. But now that I'm looking at burning some vids on dvds...it's going to become more regular. If there were easy scripts all set up it seems like people who were interested could grab a 10x10 square at a time and send back the result. Might need a way to "check out" a section so that others don't duplicate. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
