I don't get why aircraft.cxx defines fgLoadAircraft as a static inline, since both of these seem wrong; it's a large function to inline (and not called frequently, I assume), and it's been declared in a public header file.
Silly me, forgot to add, removing the static inline keywords from aircraft.cxx means I can build fine, though switching doesn't seem to affect the aircraft model (and hence, the 3d panel). Anyway, I guess this is work in progress, so not too worried about that (waiting on a new graphics card so I can properly use FG again, the 3d panels pushed my geforce 1 over the edge...)
H&H James
-- Whenever a friend succeeds, a little something in me dies.
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