I have commented before about the pauses that happen from time to time in FG.
It appears that this happens on my windows setup every time new scenery tiles
are to be loaded.
Adding threading should reduce this behavior, but unfortunately we don't have (native) threading fro windows yet. You might want to use threads instead if you are using mingw or cygwin.
The thrashing around loading the tiles seems to be what causes the pauses(No I am not a poet LOL).
Are you sure?
Sometimes this tile loading never ends and the computer finally stalls with a fatal error.
Is any other windows user finding this problem.
Is anybody on other systems having the problem.
Not me. What area are you in when this happens (airport id)?
Is it possible to turn the text output to the DOS window off when running FG as surely this soaks up frames.
Try adding --log-level=6 to the command line. This should reduce the number of messages considerably.
Erik
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