I'm wondering what kind of graphics acceleration would be required to
run flightgear at adequate speed.  I have to admit that I haven't had
time to try in months (I hope to get a bit of coding time soon as well
as finishing other started bits - Spitfire).


If it is anymore than a 32 MB graphics card for the simple stuff then I
think that steps need to be taken to add a menu for graphics options if
these are indeed configurable (and assuming the menu doesn't already
exist).  This menu would allow you to configure the game to run
adequately on some defined baseline system.  I would also like to see
less reliance on command line options (I think this was getting better
with xml driven menus when I last looked?)


Finally can anyone tell me if they're looking at finding the bottlenecks
in the code?  Clarifying; points which slow it down which might be
implemented in a different manner, not including possible small
increases which I consider almost trivial.




-- 
Christopher S Horler <[EMAIL PROTECTED]>


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