I'm wondering what kind of graphics acceleration would be required to run flightgear at adequate speed. I have to admit that I haven't had time to try in months (I hope to get a bit of coding time soon as well as finishing other started bits - Spitfire).
If it is anymore than a 32 MB graphics card for the simple stuff then I think that steps need to be taken to add a menu for graphics options if these are indeed configurable (and assuming the menu doesn't already exist). This menu would allow you to configure the game to run adequately on some defined baseline system. I would also like to see less reliance on command line options (I think this was getting better with xml driven menus when I last looked?) Finally can anyone tell me if they're looking at finding the bottlenecks in the code? Clarifying; points which slow it down which might be implemented in a different manner, not including possible small increases which I consider almost trivial. -- Christopher S Horler <[EMAIL PROTECTED]> _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel