I use a Saitek Cyborg 3D Rumble Force, and it is better than any other PC joystick I 
have used (not that many in the comparison group though, and no MS products). 
OK, so the rumble effect doesn't get used in FG, but it is a very nice indication of 
WOW in IL2, and if plib ever gets to support force feedback devices, it would be nice 
in FG too.

Richard

> -----Original Message-----
> From: Lawrence Manning [mailto:[EMAIL PROTECTED]
> Sent: 23 June 2003 9:57 pm
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Shadows and joysticks
> 
> 
> 
> First post to this list...  been playing with fg for a few 
> weeks now and I
> have to say I'm very impressed.  It runs super on my 2ghz AMD 
> linux box
> with Geforce 4 gfx and the Nvidia drivers.
> 
> Ok, questions...
> 
> First of all, are there any plans to implement shadows?  A 
> shadow of the
> aircraft over the ground would obviously make judging the 
> height visually
> much easier, and add to the realism.  Of course, the ultimate 
> is to make
> it so mountains and the scenery itself can cast shadows, even into the
> cockpit of the 'plane!  But a good start would be aircraft shadows.  I
> haven't a clue how feasable this is, and the question has 
> probably been
> asked many times before, but here's me asking anyway.
> 
> The second question is to ask if anyone can recommend a good 
> joystick for
> flightgear use?  The only thing it will be used for is fg.  Not after
> anything too flashy; just needs the additional rudder and throttle
> controls.  A friend recommened one of the Microsoft sticks, so I'm
> inclined to go for that (say all you like about MS, but they make good
> hardware!  I love my MS optical mouse).  I haven't bought a 
> joystick since
> they used 9 pin D-type connectors and did 4 digital directions and a
> firebutton, so any guidance anyone can give would be great.
> 
> Anyway, thanks for the superb software. :) I look forward to future 
> versions and helping in any way I can.
> 
> Lawrence
> 
> 
> 
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