This sounds great!  There are two different ways to make a panel.  To create
one like the c172, c310 for example, take a look at the file called
README.xmlpanel.html in the Docs directory.  Those are 2D panels.  I'm not
sure if the glider model has 3D cockpit but if it does you can mount that
panel in the cockpit similar to how it is in the c172p-3d aircraft model. 
Startup flightgear with these aircraft so you can see what I'm talking about.

Creating the other type of panel involves using 3D drawing software.  These
are the 3D panels.  They are used in the j3cub and the p51d.  Each instrument
is a seperate model and it is positioned and animated using xml.  The
advantage of this method is the panels look nicer.  The disadvantage is it
requires the 3D software.  Blender is free, but slightly more difficult to
learn and Ac3d is a little easier but costs money ($50).

If you decide do do a 3D panel,  I strongly advise looking in the
Aircraft/j3cub/Models directory at the xml files.  They will show examples of
the modeling and positioning the instruments in the aircraft.  Also you might
copy some of the model files in either the j3cub or p51d directories to get
started.  The documentation at
http://www.flightgear.org/Docs/fgfs-model-howto.html should be very helpful
after you get past the basics of how to use the 3D software.

Best,

Jim

Sung Hyun Kim <[EMAIL PROTECTED]> said:

> Hi,
> 
> I'm trying to generate the panel of ASW20 into flightgear.
> I have completely no idea about anything right now... no knowledge of openGL
> (which I have to use). Just that I wanna try this thing and enjoy the
> flightsim.
> Can anyone give me a general or detailed description of what kind of things
> I need to do?
> 
> Thanks,
> Amos
> 


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