This sounds great! There are two different ways to make a panel. To create one like the c172, c310 for example, take a look at the file called README.xmlpanel.html in the Docs directory. Those are 2D panels. I'm not sure if the glider model has 3D cockpit but if it does you can mount that panel in the cockpit similar to how it is in the c172p-3d aircraft model. Startup flightgear with these aircraft so you can see what I'm talking about.
Creating the other type of panel involves using 3D drawing software. These are the 3D panels. They are used in the j3cub and the p51d. Each instrument is a seperate model and it is positioned and animated using xml. The advantage of this method is the panels look nicer. The disadvantage is it requires the 3D software. Blender is free, but slightly more difficult to learn and Ac3d is a little easier but costs money ($50). If you decide do do a 3D panel, I strongly advise looking in the Aircraft/j3cub/Models directory at the xml files. They will show examples of the modeling and positioning the instruments in the aircraft. Also you might copy some of the model files in either the j3cub or p51d directories to get started. The documentation at http://www.flightgear.org/Docs/fgfs-model-howto.html should be very helpful after you get past the basics of how to use the 3D software. Best, Jim Sung Hyun Kim <[EMAIL PROTECTED]> said: > Hi, > > I'm trying to generate the panel of ASW20 into flightgear. > I have completely no idea about anything right now... no knowledge of openGL > (which I have to use). Just that I wanna try this thing and enjoy the > flightsim. > Can anyone give me a general or detailed description of what kind of things > I need to do? > > Thanks, > Amos > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
