On Friday 04 July 2003 03:03, WillyB wrote:
> Hello!
> 
> Just got done flying around KSFO for about an hour w/ one of my sons, the 11 
> yr old via networked flightgears :)
> What a Blast!
> 
> He asked me to ask you guys if you would make some guns for his airplane 
> becuase he wants shoot dad down!  He was on my tail and had me dead to 
rights 
> a few times too..  lol
> 
> He's watching me write this, and even though I told him guns were not in the 
> plans  as of yet, I have to ask.
> 
> Best Regards!
> 
> WillyB

I was playing at intercepts last night (and I think it was the first time I'd 
run FG properly since updating a couple of days ago).

I had a B-52 flying on AP between KLAX and KSEA in TF mode at low level and 
was flying a YF23 out of KSFO when I noticed a few other aircraft en-route to 
the intercept area.  One of them was either the 747 or another B-52 and 
another looked like one of the GA a/c (although I was further away from it).  
I followed one of the big jet a/c up to 10,000ft but didn't chase it further 
then, to check exactly what a/c it was as I wanted to make the intercept.  

This was all miles away from KEMT.

I was wondering if these were a new feature of the AI developments or were 
they mis-placed instances of my target a/c?

I was intentionally flying at dusk for the low light conditions and at first I 
thought I was seeing a rendering glitch.  It was certainly a bit of a 
surprise:)

I should just add that this was on a lan with no on-line connection to the 
net;)

Regarding multiplay, even though my lan's 100mb and the lan loading is pretty 
light, the 'other' a/c jump around a lot when I get close them.  What is the 
most likely cause of this?

LeeE


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to