On Friday 04 July 2003 03:03, WillyB wrote: > Hello! > > Just got done flying around KSFO for about an hour w/ one of my sons, the 11 > yr old via networked flightgears :) > What a Blast! > > He asked me to ask you guys if you would make some guns for his airplane > becuase he wants shoot dad down! He was on my tail and had me dead to rights > a few times too.. lol > > He's watching me write this, and even though I told him guns were not in the > plans as of yet, I have to ask. > > Best Regards! > > WillyB
I was playing at intercepts last night (and I think it was the first time I'd run FG properly since updating a couple of days ago). I had a B-52 flying on AP between KLAX and KSEA in TF mode at low level and was flying a YF23 out of KSFO when I noticed a few other aircraft en-route to the intercept area. One of them was either the 747 or another B-52 and another looked like one of the GA a/c (although I was further away from it). I followed one of the big jet a/c up to 10,000ft but didn't chase it further then, to check exactly what a/c it was as I wanted to make the intercept. This was all miles away from KEMT. I was wondering if these were a new feature of the AI developments or were they mis-placed instances of my target a/c? I was intentionally flying at dusk for the low light conditions and at first I thought I was seeing a rendering glitch. It was certainly a bit of a surprise:) I should just add that this was on a lan with no on-line connection to the net;) Regarding multiplay, even though my lan's 100mb and the lan loading is pretty light, the 'other' a/c jump around a lot when I get close them. What is the most likely cause of this? LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel