On Thursday 10 July 2003 22:38, Curtis L. Olson wrote: > From the FWIW department ... > > Today I was able to get FlightGear running on a 5 projector wrap > around display. > > Here is a picture of the facility (when it was running other > software): > > http://www.humanfirst.umn.edu/Facilities/simpics/screenandcar_small.jpg > > There are 5 forward channels each covering 42 degrees fov for a total > of 210 degrees field of view. Each projector is running at 1024x768 > resolution so this is a 6020x768 pixel display system. > > Our once hot PC hardware is now pretty sub-par in terms of performance > so I was only getting 20-30 fps (sometimes less) which was > disappointing. This subpar performance leads to jitters and tiny > mismatches between adjacent screens which largely goes away if you can > run all the channels locked at 60hz. (Oh, and at the moment there is > really no possibility of removing the annoying vehicle in the middle > and replacing it with a C172 cockpit.) :-P > > Even so, it was pretty neat to fly in such an immersive environment. > I initially started in the Wright Flyer and it was fun to look out > through the wings and struts and wires surrounding me. > > I might try again and use a laptop inside the vehicle for flight > controls (rather than sitting at the console on the perimeter of the > sim.) We also have a rear channel which I could fire up as well. > > So that's it, nothing more to see here, please move along ... I just > thought I'd mention it in case someone finds it moderately interesting > or in case anyone has been wondering about setting up something > similar themselves. > > Regards, > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org
I wanna go:) LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel