Curtis L. Olson writes: > > David Megginson writes: > > Curtis L. Olson writes: > > > > > Most high end commercial sims explicitly prevent flying under > > > bridges. It's one of the first things most people think to try, > > > but it's not something a serious training sim would want to > > > encourage. > > > > That sounds fairly reasonable. However, as SimGear and TerraGear > > evolve towards general vehicle simulation, we will want to allow cars, > > boats, and trains to pass under bridges. > > It should be pretty easy to get this behavior. When you get the list > of terrain intersection points, just ignore any points that are higher > than you, and accept the highest point that is at or below the current > vehicle elevation. I thought this was the way we had it working years > ago, but that section of the code has been optimized several times > since then ...
I added an optimization at one time that did this as a 'side effect' but those that were using FlightGear as a training device to land on aircraft carriers convinced me <us> to revert to the previous method. I am not really sure how I did this anymore and I didn't keep the code but perhaps it still lives in the CVS ?? Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel