It's been my personal experience on a GeForce GO based laptop that
16bpp ran faster and used less texture ram the 24bpp.
  
Ok, so the framerate is higher in 16 bit and there aren't any weird assumptions? (as I said, I judged by the eye, so obviously it was the deprivation of colours that blended my mind:))
FlightGear isn't set up to change your display resolution.  It
operates on the presumption that the owner of the machine will set the
desired resolution and it will run on whatever it is given.
  
So, if I want to run FlightGear in 800x600, I should restart my X in 800x600 resolution and run FlightGear then (that's a bit of a problem because there are some issues with my GF2MX PCI card and it takes about 4 minutes of frozen, blank computer when starting X, but I'll survive:))
You could remove the Textures.high subdirectory.  My intension is that
the textures in the regular Textures subdirectory should stay within
the 256x256 limit although I've had to go in and fix a few things that
crept through on occasion. :-)
  
So, all the textures are doubled if I understand, ones in highres and ones in 256*256. What about the specific terrain/model/airport textures? Are these all included here?
Yes, especially because you are running on a relatively slower
machine, you will probably find yourself geometry limited.  In other
words the amount of geometry that get's rendered per frame will be the
dominant factor in determining frame rate.  Increasing FOV increases
the amount of geometry (i.e. stuff) that get's drawn per frame.
  
Is there any way you can see in the game the currnet FOV in radians or degrees?
Yes, this is the same reason as for 7).  By reducing visibility, you
are reducing the amount of scenery the system needs to draw.
  
That's good ... also, there is higher density terrain data for the USA
(well now all of the western hemisphere but we've only used it for the
USA to date) that means that there is often a higher triangle density
in USA areas versus non-USA areas.
  
I wonder, is it possible to me manually edit, shape and tile the terrain for Slovenia? I know, we were doing this in Falcon for Balkans theatre ... many tilers were needed:), but in the end it looked very neat as every one was responsible for his own part of the peninsula and we really got these various styles of look in the end then.



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