On Friday 08 August 2003 03:37, David Megginson wrote:
> Here's a JPEG of the default 172 finishing a landing roll at CYTZ
> Toronto/City Centre (aka Toronto Island) with the CN Tower in the
> background:
> 
>   http://www.megginson.com/flightsim/cytz.jpg

That looks pretty good - I want one:)


> I whipped the CN Tower model and texture together in about two hours
> using Blender and the Gimp.  The model uses 208 quad faces (which plib
> will transform to 416 triangles, I think) and a single 64x64 RGB
> texture.  We need to work hard to keep all of our special buildings in
> this range whenever possible.

I think you're right about the 416 triangles - seems to be what happens.  
That's pretty good getting it all on a 64x64 textures - there's a nice range 
of detail in it.

 
> There is nowhere obvious to put this right now, but if anyone is
> interested, I'll be happy to send the appropriate files privately.  It
> will work best with the w080n40 scenery at
> 
>   http://www.randdtechnologies.com/fgfs/newScenery/world-scenery.html
 
Perhaps we need a directory in Scenery that can be scanned for world landmarks 
like this.  Could the model and location data be defined in an xml file?  
Would it be possible to animate them?  (thinking rotating restaurants and 
swing bridges here).


> which has the Leslie Spit, Centre Island, and the Lake Ontario
> shoreline in general all in the right places -- the GSHHS stuff used
> by the default scenery build is unusable for the Great Lakes.
> 
> The tower looks awfully lonely without Skydome beside it and the other
> big downtown buildings around it, but at least Toronto looks a bit
> like Toronto now.

Surely you've already started on the Skydome though?

;)


> 
> 
> All the best,
> 
> 
> David
> 
> -- 
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/


LeeE


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