I agree that there should be a primative gaming
system, I sometimes play sturmovik which is me and a
mate alone.   Maybe a mini/cutdown version of the
server at a later date which allows private gaming?

In my opinion I would go for a set of "official"
servers that are centrally managed and people connect
to create a 'world' and then private run servers for
personal use.

As for the monitor, what I was considering was a tool
that  connects to a network port on the server which
dumps data to allow you to see network traffic, maybe
call it trafmon?

I am now getting really into this and looking forward
to seeing it come to fuition.

Paul

----- Original Message ----- 
From: "Matevz Jekovec" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
<[EMAIL PROTECTED]>
Sent: Tuesday, August 05, 2003 10:13 PM
Subject: Re: [Flightgear-devel] Multiplayer Network
Server


> 
> >* Mass Multiplayer Server (MAYS) - Instead of a
single
> >p2p connection, I would consider a large scale
server
> >where multiple connections can be made, you can fly
> >with other people.  I would ALSO weather and other
> >features to the server so it would not just be a
> >server for connections, but also a scenario server
> >including weather and possibly traffic.
> >  
> >
> That's a very good idea. However, what if there are
two sunday pilots 
> who want to fly a mission for an hour or so together
via internet? And 
> if one make a scenario (for e.g. place some SAMs and
AAAs:)), how will 
> they be able to play this scenario then? Will one be
able (enough CPU, 
> RAM, swap...) to run the server + fgfs on his
machine, so the second one 
> could connect to him?
> I think we should still be able to have a primitive
multiplayer code 
> built in fgfs game or the better idea, to optimize
the server as most as 
> possible, to be able to run with fgfs smoothly.
> 
> btw. We could also implement into a server program
you to be able to 
> view the current status of aircrafts/units in the
air (pure text mode, 
> dumping into a file/screen), so you could be able to
look at the current 
> status with some external programs. This would be
very useful for seeing 
> the stuff over the net (in case of any competitions
or LAN meetings!).
> 
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel

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