Norman, I think I've got the ARB_multitexture stuff worked out quite well right now and I think we can do without the extgl.* files by adding a few lines to SimGear/simgear/screen/texture.hxx
Would you be willing to check that out and create a patch fro that?
extgl has proven to be a very usefull resource for the simgear extensions support code but I think it add just too much for us.
Erik:
What is the extgl.* stuff? Is this causing my build problems?
It was needed for the clouds3d code to compile on windows machines.
After it was included I created our own extensions code for SimGear to be able to handle these OpenGL extensions in a multi platform way. One other advantage is that code compiled on a machine that doesn't support an extension does use the extension on machines that do support the specific extension.
What happened in your case was that a function was declared in the system OpenGL headers *and* in the extgl headers.
Erik
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