Jon Berndt wrote:
Norman, I think I've got the ARB_multitexture stuff worked out quite well right now and I think we can do without the extgl.* files by adding a few lines to SimGear/simgear/screen/texture.hxx

Would you be willing to check that out and create a patch fro that?

extgl has proven to be a very usefull resource for the simgear extensions support code but I think it add just too much for us.

Erik:


What is the extgl.* stuff? Is this causing my build problems?


It was needed for the clouds3d code to compile on windows machines.
After it was included I created our own extensions code for SimGear to be able to handle these OpenGL extensions in a multi platform way. One other advantage is that code compiled on a machine that doesn't support an extension does use the extension on machines that do support the specific extension.


What happened in your case was that a function was declared in the system OpenGL headers *and* in the extgl headers.

Erik


_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to