Matevz Jekovec <[EMAIL PROTECTED]> wrote:
> Martin Spott wrote:

>>Hmmm, the scheme you propose sounds quite complicated to me. I assume
>>usually people don't want to be forced to use a handbook just to figure out
>>how to change a view ....  ;-)
>>  
>>
> Well, my idea about the views was just to move all of them to seperated 
> number keys and use combination of shift/ctrl/alt for the common ones. 
> There are lots of keys, but you know, you try pressing every one of them 
> to discover what they do for the first time and soon, you get used to it;).

.... as long as you use FlightGear everyday. Probably I don't represent the
'average' FlightGear user so my opinion might not be everyone's. Still I
have to say that for _me_ it's far to complex.
I don't see FlightGear as a 'game' with thousands of views but more as a
simulator that offers some eye candy with it's nice models that you can see
from outside.

What's wrong with the current set of views ? I still didn't grasp the
necessity for such a change,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--------------------------------------------------------------------------

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to