Matevz Jekovec <[EMAIL PROTECTED]> wrote: > Martin Spott wrote: >>Hmmm, the scheme you propose sounds quite complicated to me. I assume >>usually people don't want to be forced to use a handbook just to figure out >>how to change a view .... ;-) >> >> > Well, my idea about the views was just to move all of them to seperated > number keys and use combination of shift/ctrl/alt for the common ones. > There are lots of keys, but you know, you try pressing every one of them > to discover what they do for the first time and soon, you get used to it;).
.... as long as you use FlightGear everyday. Probably I don't represent the 'average' FlightGear user so my opinion might not be everyone's. Still I have to say that for _me_ it's far to complex. I don't see FlightGear as a 'game' with thousands of views but more as a simulator that offers some eye candy with it's nice models that you can see from outside. What's wrong with the current set of views ? I still didn't grasp the necessity for such a change, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
