Frederic Bouvier wrote:
Erik Hofman wrote:

Curtis L. Olson wrote:

Erik,

Using glGet() is considered a no-no in real time applications.  That
stalls out the pipeline and forces all pending operations to flush
before the card can return with the correct answer.  We might be able
to get away with it in limited quantities, but this can *quickly* turn
into a performance killer (probably varies signifantly from platform
to platform.)

Please consider an alternative approach!

The only thing I can think of is not using glFogf() until this issue is resolved. Anybody else have a suggestion?


My first proposal, while inelegant, doesn't use a glGet :

There is not much choice. It's in CVS.

Erik



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