Melchior FRANZ wrote:

Whereby "none" is a silly object below the surface. Is there
a better way to make an object "blink", that doesn't need a
dummy object?

Thinking about it a bit I think a blinking object required three animations:


1. rotate a one-sided square containing the light texture.
2. scaling the square between maximum and 0.
3. the alpha channel transitioning from 1.0 to 0.0

I don't know if 3. is already supported, but I suspect this will give the most realist effect.

Erik


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