Whereby "none" is a silly object below the surface. Is there
a better way to make an object "blink", that doesn't need a
dummy object?
Thinking about it a bit I think a blinking object required three animations:
1. rotate a one-sided square containing the light texture. 2. scaling the square between maximum and 0. 3. the alpha channel transitioning from 1.0 to 0.0
I don't know if 3. is already supported, but I suspect this will give the most realist effect.
Erik
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