Erik Hofman writes: > James Turner wrote: > > > Oh, I just did some browsing of the SSG loaders .... they're full of > > fopen / fseek calls. Damn. Much work to be done there, I think. > > Yep, although the AC3D load doesn't use seek. I was thinking of moving > the SGI texture loader and AC3D model loader over to SimGear and declare > that the official standard which is supported by a .tar.gz package loader.
This is dangerous though ... - it will be hard to track plib changes (or easy to miss plib changes.) - sometimes the loaders are dependent on the internals of a particular development version of plib, so we might end up with our code only being able to build against a really specific version of plib. > If time pases by we might decide to add another loader, but this will > allow us to start somewhere. I'm not excited at all about the idea of moving plib code into simgear. :-( I don't think the end result is worth all that trouble. If nothing else we should first work on being able to have completely self contained aircraft trees (rather than needing a -set.xml file in one directory (possibly the aircraft fdm config in another direcotry) and everything else in a separate area.) Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
