Hello, In Flightgear the Terrain is looking like a carpet with squared textures this looks IMO relative unnatural. Like in this Screenshot: http://www.flightgear.org/images/crop-variety.jpg
Now i want to ask what solutions are available to change this, any ideas? For example when i take a look at screenshots of other flight simulations like the Game Flying Fortress 2 the terrain looks relative natural, because you can't see hard edges, borders, shapes or lines. The changeover from one terrain type to another is fluxionary, that makes the terrain look very natural. Do you have any ideas how they made this? And how hard whould it be to implement something similar into flightgear? Here are some example screenshot of Flying Fortess 2 for comparisson: http://www.cdmag.com/articles/027/189/shot2.html http://www.cdmag.com/articles/025/071/shot1.html http://www.cdmag.com/articles/025/071/shot5.html Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
