Please have patience - I'm grepping and reading small code snippets to
try to understand the scenegraph used in flightgear.
I looked for ssgCullAndDraw, and ssgRoot.

I've been looking at the ssg docs.

I'm getting a little lost in following ssgRoot to its 'manager' (or
understanding why there should be and upwards from root).
ssgRoot inherits from ssgBranch.  I don't understand why we have more
than one of ssgRoot (runway lights, taxi lights etc).  Do we have
another node above these that manages them? - what is this.


Chris.

(tomorrow if I get a little time I'm going to look to see if we use
ssgRangeSelector on buildings).


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