Please have patience - I'm grepping and reading small code snippets to try to understand the scenegraph used in flightgear. I looked for ssgCullAndDraw, and ssgRoot.
I've been looking at the ssg docs. I'm getting a little lost in following ssgRoot to its 'manager' (or understanding why there should be and upwards from root). ssgRoot inherits from ssgBranch. I don't understand why we have more than one of ssgRoot (runway lights, taxi lights etc). Do we have another node above these that manages them? - what is this. Chris. (tomorrow if I get a little time I'm going to look to see if we use ssgRangeSelector on buildings). _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
