On Wednesday 01 October 2003 11:42, Innis Cunningham wrote: > Hi Lee > Great aircraft.You sure know how to make us feel inadequate.LOL > Would just like to ask a couple of questions if I may > > What program did you use for the model. > > The texture looks like it is made in layers I have never seen this > before.What did you use to make it. > > And now I am going to have to spend a couple of weeks reading your > animations xml to see how you have done things.Makes the animations I have > done look rather crappy. > > Once again great job. > > Cheers > Innis > The Mad Aussi
Ta for the compliment, but I've been doing 3d stuff for years. I use Realsoft3D V4.5 on Linux for all of the modelling, export the model in .OBJ format and then import it into AC3D to convert it into .AC format and texture it. I've been experimenting with using 'carrier' objects for a lot of the detail textures and these are probably the layers you're seeing. Basically, I duplicate sections of the underlying surface and then raise them slightly above the surface. Then I map the detail textures, which needs to have a transparent background, onto the carrier object. The advantage of this is that I can use high-res textures without having to texture the entire model at that res, cutting down on the amount of texture space needed. The downsides are that there's a risk of z-buffer problems and I sometimes get some funny black borders around the texture where it blends to fully transparent - on the AN225 for example, this happened at one point where I found that if I added another transparent layer to the image in the Gimp, and then merged the the two layers and re-saved it, without making any other changes, I got the black boundaries around all the red stripes. I'm still trying to track down the cause of this one. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
