On Wednesday 01 October 2003 11:42, Innis Cunningham wrote:
> Hi Lee
> Great aircraft.You sure know how to make us feel inadequate.LOL
> Would just like to ask a couple of questions if I may
> 
> What program did you use for the model.
> 
> The texture looks like it is made in layers I have never seen this 
> before.What did you use to make it.
> 
> And now I am going to have to spend a couple of weeks reading your 
> animations xml to see how you have done things.Makes the animations I 
have 
> done look rather crappy.
> 
> Once again great job.
> 
> Cheers
> Innis
> The Mad Aussi

Ta for the compliment, but I've been doing 3d stuff for years.

I use Realsoft3D V4.5 on Linux for all of the modelling, export the model 
in .OBJ format and then import it into AC3D to convert it into .AC format 
and texture it.

I've been experimenting with using 'carrier' objects for a lot of the 
detail textures and these are probably the layers you're seeing.  
Basically, I duplicate sections of the underlying surface and then raise 
them slightly above the surface.  Then I map the detail textures, which 
needs to have a transparent background, onto the carrier object.

The advantage of this is that I can use high-res textures without having 
to texture the entire model at that res, cutting down on the amount of 
texture space needed.  The downsides are that there's a risk of z-buffer 
problems and I sometimes get some funny black borders around the texture 
where it blends to fully transparent - on the AN225 for example, this 
happened at one point where I found that if I added another transparent 
layer to the image in the Gimp, and then merged the the two layers and 
re-saved it, without making any other changes, I got the black boundaries 
around all the red stripes.  I'm still trying to track down the cause of 
this one.

LeeE


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