On Thursday, October 16, 2003, at 05:18 am, Curtis L. Olson wrote:


Gene B. pointed me to a "free" windows setup.exe creator so I'm
thinking we ought to bundle the windows version up with that (or
something similar) for upcoming releases.

I know Darrel Wassiler (who's probably lurking here somewhere) has already done similar work, but for my own amusement, I've been working on getting SimGear and FlightGear compiled as a framework (in the case of SimGear) and a bundle (in the case of FlightGear). This translates as 'relocatable, double-clickable end-user-application' for those who don't know OS-X packaging formats.

It's not working yet (still fixing link errors), and I have a few patches to submit, but I'll keep playing over the weekend, so providing shrink-wrapped OS-X binaries for this release ought to be no problem.

Darrel / Other OS-X people : I was thinking of doing something clever with the FG_ROOT detection, especially now FG supports multiple scenery directories, such as searching $HOME/Library/Application Support/FlightGear/

As a sidenote to all FG developers, it would be great if any part of the base package that normal users might want to expand can handle multiple paths : then I can locate the main base package, which is essentially static for a given release, inside the the application bundle (i.e invisible to the end user), and they can drop new aircraft / scenery / other extendable resource into a 'plugin' directory location as described above.

But of course, that can wait till post 0.9.3 (and a minor beef-up of the path / directory functions in SG, I suspect)

H&H
James


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