Well, I got it built under Panther only to have it crash during initialization. This is what I am seeing, can anyone give me an idea as to what may be wrong? I cleaned everything via a 'make uninstall' and 'make clean' before attempting to rebuild.

Program received signal EXC_BAD_ACCESS, Could not access memory.
0x00298bd4 in gen_vasi_light_map() () at matlib.cxx:184
184 for ( int i = 0; i < env_tex_res; ++i ) {
(gdb) backtrace
#0 0x00298bd4 in gen_vasi_light_map() () at matlib.cxx:184
#1 0x0029c868 in SGMaterialLib::load(std::string const&, std::string const&) (this=0x5d1c4b0, [EMAIL PROTECTED], [EMAIL PROTECTED]) at matlib.cxx:528
#2 0x000186e4 in fgInitSubsystems() () at /sw/include/simgear/misc/sg_path.hxx:116
#3 0x000064d0 in fgIdleFunction() () at main.cxx:1321
#4 0x87521e18 in -[GLUTApplication run] ()
#5 0x8753bd28 in glutMainLoop ()
#6 0x00008b94 in fgMainInit(int, char**) (argc=1, argv=0x4f81f0) at main.cxx:1761
#7 0x000028b8 in main (argc=1, argv=0x5d1c4b0) at bootstrap.cxx:139



Thanks in advance,


Jonathan Polley

On Oct 27, 2003, at 10:57 PM, Jonathan Polley wrote:

Oops, I sent this to the Users list instead.

For those of us who use Macs, I just installed Panther on my machine. Just the OS upgrade increased my frame rate by about 15%. I am currently working through some compiler issues with Xcode and will let you know how well the new compiler works.

Jonathan Polley


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