On Tuesday, 11 November 2003 09:32, Martin Spott wrote: > .... although I have the impression that video hardware is not the > limiting factor with FlightGear nowadays,
You haven't seen what I'm busy with ... :) Still have a long way to go so I'm keeping my mouth zipped (in case I don't complete it) but the more textures you can stick into video memory the better especially for hi-res terrain textures like aerial/satelite photos. You can only get an area of about 18km*18km at 1meter/pixel resolution into 1GB of video memory! However one would use mipmaps/lowres textures cause you are never going to see the difference between 4m/pixel and 1m/pixel at distance of more than a couple of kilometers. It takes a huge load off the AGP bus when you don't have to keep moving textures between system RAM and video RAM. Paul _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel