John Barrett wrote: > In the current code -- there is just the single airplane being > simulated on the display ?? or where could I find a list/array of a/c > that are being managed so I can register each plane with the server > and have the server relay updates for all of them ??
Um, isn't that the hard part? If FlightGear was all set with a clean interface to plug multiple animation-ready aircraft models, I dare say someone would have plugged it in already. :) Erik Hofman wrote: > > For the MultiPlayer module this is handled in the MPPlayer class > > located in FlightGear/src/MultiPlayer/mplayer.[ch]xx > > It just occurs to me, you want simulated aircraft (with each have it's > own FDM) instead of updating the portion every frame don't you? > > I thank that needs a bit more thought. Most FDM's are just too heavy > for having a lot of them work together. I think we need a NULL FDM > with autopilot support for that. Exactly. It seems to me like we're swimming in half-finished multiplayer/multiaircraft/network-data/network-interface implementations. What we need really isn't another one to plug into the mess, it's someone to *finish* the whole project and (if possible) throw out all the old junk that isn't used anymore. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel