> I would like to request your ideas and wishes for an aircraft AI scripting
> language sufficiently generic in scope to handle piloting any aircraft
> running on FG. 

My generalized AI airplanes were originally going to be defined in 
preferences.xml (like the ai-tanker), something like this for each instance 


The above would instantiate the plane (or truck, boat), assign it a visual 
model, indicate how many minutes into the sim session it should appear, and 
indicate the path to this object's script.  The script would look like:




....... and so forth.

The "waypoints" could be triggered by elapsed time, UTC time, reaching a 
waypoint, or message.  The details of the takeoff would be handled by the 
FDM, knowing what speeds and climb rate are suitable for a "prop-transport".

David Culp

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