Andy Ross <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> > This works nicely, but I don't think you need to have a lower limit
> > on the FOV (or it should be very low).
> 
> Actually, the lower limit is the coolest part: it matches typical
> visual accuity, and is tuned to the actual pixel resolution.  When you
> zoom in to the maximum, you're seeing as well as an actual pilot would
> be.  There is, IMHO, a strong realism justification for this.  Imagine
> shooting a carrier approach and zooming in to see the meatball
> (without exception, ever carrier landing simulator I've seen has had
> to hack around the fact that you can't see the meatball with
> sufficient resolution on computer displays).

Ummm...why does this matter?

Best,

Jim


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