On Wednesday 17 December 2003 17:01, Luca Masera wrote: > Hi, > > there's someone out there that could help me with modelling e new airplane? > I'm trying to create the model of Aermacchi MB339-PAN starting from an initial model created in VRML and updating it (to add landing gear, ailerons, ... and 3D cockpit) with 3DSMax. > I've a problem due to the fact that 3DSMax only exports to the old definition file .3ds, that could be imported in ac3d, or the .ase file format, that could be directly imported in flightgear. > If I import the .3ds file in ac3d, all the objects move from the original position (I've the same problem if I use the .3ds file directly in flighgear). > On the other hand, if I import the .ase file, I've a problem with textures (they appear rotated and not corretly positioned). > There's someone that could help me? > > Thanks, Luca >
I found that I needed to rotate the model 90 degrees when I tried using the .3ds format in FG. I doubt there's any easy way to convert the model and the texture mapping - none of the s/w I've used can do it. Most s/w just seems to concentrate on getting the geometry converted - you'll probably have to re-apply the textures manually in AC3D. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
