Norman Vine wrote:
>  
> Curtis L. Olson writes:
> > 
> > Andy,
> > 
> > Why don't we go ahead and commit one of these since both sound a lot
> > better than what we have now.  Then we could do some timing tests and
> > see if we need to consider trading precision for faster performance.
> 
> Note this will cause a 'shift' with respect to the current scenery

Not that this will really matter until one tries to patch in pieces of
newer scenery constructed with a 'slightly' different ellipsoid and
then there will be 'slivers' where the different sceneries join.

This may or may not be acceptable.  

eg. I am not sure whether or not you will fall into the earth's interior
thru these 'cracks'

Norman

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