Andy Ross wrote:

<SNIP>

You need to mark the bindings repeatable. See the trim bindings for
examples.



Whoops. Typo, or cut-and-past-o I guess. That's what you get for coding with the flu I. Now the brakes go on like I want, but I have the same problem with them coming off. Apparently repeatable tags don't affect anything inside a mod-up tag. In retrospect, this makes a lot of sense. For this will I have to implement something like the flaps using stepProp? If so, will I have to make changes outside of the joystick file to define a hash for nasal? Is there a utility function to move a property from value a to value b over a given delta? I looked but didn't see anything that said it would do that.


Josh




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