* Luca Masera -- Thursday 19 February 2004 14:42:
> In3dsMAX (I export the model in the ASE format, [...]
> Maybe the ASE format it's not fully supported by FlightGear? I can't
> use AC3D format because 3dsMAX and AC3D are incompatible (there
> isn't a plugin that exports the scene in a format supprted by AC3D).
It's not an optimal solution, but not that bad either: Save as .3ds
and use utils/Modeller/3dconvert to convert to .ac. If you write a
simple Makefile, you can do conversion and postprocessing of the .ac
file (adjusting emission etc.) quite easily. For example:
convert: foo.3ds
3dconvert foo.3ds foo.ac
perl -p -i -e \
's,^(MATERIAL.*emissivethingie.*emis)\s+(\S+\s+\S+\s+\S+),\1 1 1 1,' \
foo.ac
m.
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