David Luff wrote:
That could be my fault. The new AI traffic determines ground elevation in the same manner as the fdm, and can probably significantly pollute the tile cache since much of the traffic still exists out of visual, but within radio, range. I've been testing a patch whereby the AI traffic simply uses the airport elev when out of visual range, and switches to 'proper' elevation if it comes within visual range, which should significantly alleviate this problem.

Is there an easy way to disable all ai traffic. I have a situation here with 3 visual computers used for one sim. I'm worried that I will see different random traffic in each visual so for now I'd like to just be able to turn it all off.


Thanks,

Curt
--
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org


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