> Gene Buckle wrote: > > Andy, is it possible to make socket calls within a Nasal script? If > > not, how hard would it be to add that kind of ability? > > Right now, you can only talk to the rest of FlightGear through the > properties tree. Adding the socket stuff probably wouldn't be hard at > all; what do you need to do with it? >
It's not something I particualrly need, it comes from something on another project. I'm working with a commercial game developer to add data exports to their simulator and since they use Lua script (http://www.lua.org) already, they're just going to add Lua functions to access internal state data that can be then be sent to the outside world via a socket add-in called LuaSocket. This got me thinking about how FlightGear uses Nasal and how it could be used similarly to Lua for this task. It would allow for a more flexible system to import and export data to FG than the current xml defined, text-only net interface does now. This could work well if the Nasal script could be executed at a rate of 20Hz or so. g. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
